
drone-as-first-responder interface with the command launcher partially open above a 3D map
drone as first responder (DFR) personnel don’t have time to decipher icons, explore menus, or change input methods — they’re working a live incident, split between drones, cameras, radios, and a flood of notifications. every second the UI adds is a second taken away from the response. the value of a good command-and-control (C2) tool is entirely in those moments: better information earlier means calls get de-escalated, resources get redirected, and people on both ends of the call are safer.
the design was validated with beta testers in live deployments.
confidential information has been omitted; these designs are a reinterpretation of the original.
DESIGN HIGHLIGHTS
the map
provides immediate situational awareness by unifying and anchoring alarms, drones, cameras, and notifications.

the launcher
one menu, not several; a better controller experience — you won’t miss your mouse.

the shortcuts
discoverable, and built to turn everyone into a power user.
the mission planner
seamlessly plan a flight once — then run it on demand or on a schedule.
the window manager
designed to handle a wider range of environments and situations.
the design system
keeping the product cohesive and the team moving quickly and in sync.
every one of these decisions serves the same goal: giving seconds back to the response. less interface, faster calls, safer outcomes on both ends.
our role:
product design, development, project management
our team:
Adam Naglich, Jeff Pierson, JJ Peck, Jordan Kale
timeframe:
2026 - present
